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Touch Encounters and EXP
One of the greatest benefits of random encounters is giving you more control over how often the player is in combat. Unfortunately this is also off-set by a disdain for random encounters by many players.
You could always take the Mystic Quest route and have fixed, visible encounters at chokepoints to ensure that the player is in combat at the rate that you intend them to. This is also a good compromise between giving the player an idea of exactly where battles are while also having the added benefit of more control.
Regardless of what system I use (usually random but with some twist to it) I tend to make my encounters worth roughly: X / 4. Where X is the TNL amount for the next level after what I expect the player to be at when starting a dungeon. So if I expect the party to be Level 10 when starting a dungeon and Level 11 is 2000 EXP away, each encounter is worth roughly 500 EXP. And then maybe X / 5 or X / 6 in later areas depending on how much I need to work around the power curve.
You could always take the Mystic Quest route and have fixed, visible encounters at chokepoints to ensure that the player is in combat at the rate that you intend them to. This is also a good compromise between giving the player an idea of exactly where battles are while also having the added benefit of more control.
Regardless of what system I use (usually random but with some twist to it) I tend to make my encounters worth roughly: X / 4. Where X is the TNL amount for the next level after what I expect the player to be at when starting a dungeon. So if I expect the party to be Level 10 when starting a dungeon and Level 11 is 2000 EXP away, each encounter is worth roughly 500 EXP. And then maybe X / 5 or X / 6 in later areas depending on how much I need to work around the power curve.
Trials of MZ
Making a game is a lot more fun than promoting a game. Just saying.
author=StarSkipp
I find it fun in some ways. Mostly the prep work and making trailers. Not a big fan of unanswered emails and the eternal search for my target audience that I can't seem to find.
Found reddit and Facebook to be the most successful compared to twitter, the latter is literally shouting along millions hoping it'll eventually catch on.
Twitter is like throwing a bottled letter into the ocean, except the ocean is also made of bottles.
RPG Maker MZ doesn't let us attribute picture IDs by variable (the RM2K3 official release does) and lacks a command to call map events (only common events), so unless I want to take time to learn RGSS (which I don't) I'll stick with RM2K3 for now.
Aremen's Prophecy - Community Game Sign up!
Aremen's Prophecy - Community Game Sign up!
Ummm, ok! I'll give it a go.
Name: Sgt M
Personality, Deadpan, Sarcastic, Unflinching
Portrait: D5
Team: VX
Weapon: Support Staff
- Strength: 3
- Intelligence: 9
- Vitality: 4
- Agility: 4
Rock
Name: Sgt M
Personality, Deadpan, Sarcastic, Unflinching
Portrait: D5
Team: VX
Weapon: Support Staff
- Strength: 3
- Intelligence: 9
- Vitality: 4
- Agility: 4
Rock
In search of a new team, same as the old team
What do you guys think of RMN so far? Have you given it a spin?
Art Corner: Bosses and more monsters
author=GreatRedSpiritTriangu-Raider
Tristar clearly!
OrPyraMidstar, then palette swaps could be Highstar and Lonestar














